• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

"Santa's little helper" - new T5 for support

Milan

Grizzled Veteran
  • Apr 19, 2021
    141
    29
    21
    Kazan
    / / /
    Along with the all new toys elves have carefully crafted, Santa is also bringing his little helper. Oh boy It's definitely gonna be a christmas miracle this year.
    DAEWOO USAS 12 is equipped with long-range scope, bayonet knife and strap, allowing it's user to handle it more easily
    sYz1nZwh.jpg
    dasley-dalusong-screenshot001.jpg
    60908-1500690255.jpg



    USAS 12 supports two types of magazines with different ammunition:​
    1. FRAG 12 - https://en.wikipedia.org/wiki/FRAG-12 / / / 10 round magazine
    2. "Triple Doom" - https://www.firequest.com/G12-051.html / / / 20 round drum
    • Scope , belt, bayonet and explosive ammo appear as sort of attachments to the gun, default version comes only with triple doom ammunition.
    The way to implement this in game is to add additional windows in trader pod and let players choose what they want to buy.


    2022-10-10-23-42-04-206.jpg


    • Both types of ammunition are sold separately in trader pod

    • Secondary mode button reloads shotgun, changing ammunition type. Default reload button will reload currently equipped ammunition;

    FRAG 12 rounds are explosive rounds coming in 10 round magazine, allowing to destroy zeds in an open area when you are surrounded in close quarters, equipping those rounds trades penetration and magazine capacity for raw firepower in close quarters.
    FRAG 12 in action:​


    * video is not mine *​



    "Triple Doom" comes in 20 round drum, it's a combined ammunition type, it has slug, #8 buckshot and #4 buckshot together in one shell, this type of ammunition will act as direct upgrade from aa 12, slug will deal a lot of damage to single target, it's accurate and has a lot of penetration power, #8 buckshots have increased damage, but less penetration, and #4 buckshot is just vice-versa. This ammunition type allows to clear a path more efficiently with accurate metal slug that deals most of the damage, but it has also other benefit in big zed takedowns, - accurate slugs allow to deal heashot damage more consistently and reliably.

    • Slugs have no damage penalty for penetration;
    The belt facilitates the use of weapon, player can reload and change ammunition type while running
    Player will hold it like this i guess, when reloading:



    * vids are not mine *​



    Bayonet Knife features unique charge mechanic like Banzai charges in red orchestra, while you run, if you press bash button player will perform a special stab attack, first shot after charge attack will have increased powers. Default bash attack performs wide swing to the left with bayonet.



    Unlockable weapon? Third dlc? Objective mode map with this unlockable? parts? collectibles? seasonal reward?

    A secret present for christmas?🙏
     
    Last edited:
    I guess coming up with a proper T5 for the Support is arguably one of the hardest thing to do in the game at that point. It consistently stayed the big boy of the perk's arsenal, from KF1 to the very late days of KF2. And for good reasons too : it already melts everything reliably with decent accuracy and generous mag to boot. So coming up with something ludicrous like you do is probably the only way to do it... Although I'm not sure it's even needed in the first place.

    What kind of hellish ammunition is that :D I never heard of them, but thanks for the heads up ! This being said, considering the kaboomstick is already seen as the absolute bane of the world considering how broken it is... I don't know if bringing explosive ammo to a full auto shotgun with a large mag is a good idea...

    Same goes for the DOOM shells. No damage penalty on penetration? That's more than a trash cleaner : you could clear up the whole area all alone.

    I also find the bayonet kinda quirky and with no real purpose other than add something "just for the sake of it". I like the idea, but it would be better on the Mosin-Nagant.

    Reloading as you sprint sounds like a GREAT idea though, but again : maybe not with that gun. I would see something like that for the Gunslinger, the SWAT or the Commando.

    So all in all, it is both what I suspected and feared for a Support T5 : way too crazy and powerful, but a necessary evil if you want to even touch the AA12's crown. Is it needed though? Not really in my opinion. The AA12, coupled with the perk's grenades, is already more than enough to take care of absolutely everything.
     
    • Like
    Reactions: Milan
    Upvote 0
    I guess coming up with a proper T5 for the Support is arguably one of the hardest thing to do in the game at that point. It consistently stayed the big boy of the perk's arsenal, from KF1 to the very late days of KF2. And for good reasons too : it already melts everything reliably with decent accuracy and generous mag to boot. So coming up with something ludicrous like you do is probably the only way to do it... Although I'm not sure it's even needed in the first place.

    What kind of hellish ammunition is that :D I never heard of them, but thanks for the heads up ! This being said, considering the kaboomstick is already seen as the absolute bane of the world considering how broken it is... I don't know if bringing explosive ammo to a full auto shotgun with a large mag is a good idea...

    Same goes for the DOOM shells. No damage penalty on penetration? That's more than a trash cleaner : you could clear up the whole area all alone.

    I also find the bayonet kinda quirky and with no real purpose other than add something "just for the sake of it". I like the idea, but it would be better on the Mosin-Nagant.

    Reloading as you sprint sounds like a GREAT idea though, but again : maybe not with that gun. I would see something like that for the Gunslinger, the SWAT or the Commando.

    So all in all, it is both what I suspected and feared for a Support T5 : way too crazy and powerful, but a necessary evil if you want to even touch the AA12's crown. Is it needed though? Not really in my opinion. The AA12, coupled with the perk's grenades, is already more than enough to take care of absolutely everything.
    I honestly don't know why kaboomstick deals 530 damage in one shell, default boomstick does that damage when you shoot 2 barrels.
    I don't want them frag rounds to look or act like kaboomstick

    Frag 12 rounds will probably deal around 180~ damage with radius of 2.5-3 meters, considering it has 10 round magazine and different damage type. Think of them like stunner's explosion(without stun obviously) and crossboom's pellets combined, but slightly more powerful.

    Doom rounds clear path more effectively rather than just injuring zeds with some of the pellets, also headshots are more reliable tactic with slugs now. And btw only slugs have no damage penalty, pellets are still normal pellets.

    Bayonet and strap kinda work together, with this weapon you'll probably reload often, besides that, it also takes an entire reload animation to change ammunition type, so with belt player can actually maneuver besides walking around constantly reloading and changing ammunition type, and the bayonet comes in handy in between these reloads or when you enter a new area/retreating, first shot after stab will stumble anyone back giving you some space.

    I also don't think aa12 is that good, it's still a shotgun, deals around 4000 damage with extended mags, 80% damage to sc and 75% to fp
    Minigun for comparison sake with fully extended magazine deals around 9000 damage, 100% for sc, probably with more dps and more precision.
     
    Last edited:
    • Like
    Reactions: Aleflippy
    Upvote 0
    Post revised, all attachments to the gun including explosive rounds are now separately sold in trader pod.

    This might be the way to implement attachment system? At least for new guns..
    That's a start at the very least !

    I don't think we'll ever see anything from the attachment system. The upgrade system they were promising ended up being a simple "upgrade your damage" type of deal. But for KF3? That's definitely something that could spice up the game's flow. I'd love to see that !
     
    • Like
    Reactions: Milan
    Upvote 0